Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios.ConnectionsCycle.Configuration
Specifies the ConnectionPreset and the ChangeIntervalMilliseconds configuration. PresetConfiguration
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Inherited MembersPresetConfiguration.ConnectionPreset
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
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Namespace: System.Dynamic.ExpandoObject#
Assembly: Tools.dll#
Syntax#
Fields#
ChangeIntervalMillisecondsTime in milliseconds to activate the next ConnectionPreset.
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Declaration#
Field ValueType | Description |
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System.Int32 |