The built in set of metrics that can be displayed in the multiplayer tools, such as the Network Profiler and the Runtime Net Stats Monitor.
Number of active network connections. A client will always show one active connection (client to server).
Number of custom named message received.
Number of custom named message sent.
Number of network message received.
Number of network message sent.
Number of active Network Objects.
Number of network variable delta message received.
Number of network variable delta message sent.
Number of network object destroyed message received.
Number of network object destroyed message sent.
Number of network object spawned message received.
Number of network object spawned message sent.
Number of ownership change message received.
Number of ownership change message sent.
Percentage of packet loss over the lifetime of the connection. This is only valid for clients. This value will always be zero on a server.
Number of packets received.
Number of packets sent.
Number of RPC received.
Number of RPC sent.
The RTT from a client to a server. This include the processing time at the transport level but does not contain the processing time spent inside the Netcode for GameObjects.
Number of scene event message received.
Number of scene event message sent.
Number of server log message received.
Number of server log message sent.
Number of total bytes received.
Number of total bytes sent.
Number of custom unnamed message received.
Number of custom unnamed message sent.