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Class NetStatsMonitorBuildSettings

Methods to control whether the Runtime Net Stats Monitor is included in the build. When making automated builds of your project, you can use this to dynamically control whether the monitor is included in release or development builds.

Inheritance#

System.Object

NetStatsMonitorBuildSettings

Inherited Members#

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.GetType()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

System.Object.ToString()

Namespace: Unity.Multiplayer.Tools.Editor#
Assembly: Tools.dll#
Syntax#
public static class NetStatsMonitorBuildSettings

Methods#

DisableInDevelopForAllBuildTargets()#

Disables the RNSM in development builds for all build targets

Declaration#
public static void DisableInDevelopForAllBuildTargets()

DisableInReleaseForAllBuildTargets()#

Disables the RNSM in release builds for all build targets

Declaration#
public static void DisableInReleaseForAllBuildTargets()

EnableInDevelopForAllBuildTargets()#

Enables the RNSM in development builds for all build targets

Declaration#
public static void EnableInDevelopForAllBuildTargets()

EnableInReleaseForAllBuildTargets()#

Enables the RNSM in release builds for all build targets

Declaration#
public static void EnableInReleaseForAllBuildTargets()