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Boss Room Small Scale Co-op Sample 1.0.0-pre - 2021-10-21

The Boss Room: Small Scale Co-op Sample v1.0.0-pre is a pre-release release for Multiplayer Samples Co-op.

It requires and supports Unity v2020.3 LTS and Netcode for GameObjects (Netcode) v1.0.0-pre. For additional information on Netcode, see the changelog and release notes for the Unity Netcode package.

ProductVersionStatusRelease DateSupported Unity Versions
Boss Room: Small Scale Co-op Sample1.0.0-prePre-ReleaseOctober 21, 2021v2020.3 LTS
important

Boss Room: Small Scale Co-op Sample always requires the latest version of Unity Netcode. See Unity Netcode for more information on those features, fixes, and known issues.

[1.0.1-pre] - 2021-11-18

Changes#

  • Updated Photon version
  • Ported the game to URP
  • Updated to Unity 2020.3.21f1
  • Updated Boss Room banner image
  • Small update to platform support on the readme
  • Replace MLAPI references with NGO
  • Adding utilities asmdef.
  • Visual improvements:
    • Touched up the character select background prefab
    • A matte around the border of the map to block the camera from seeing lava, edges of meshes, particles, etc
    • Lighting changes and optimizations
    • Reduced number of realtime lights to 4 (from 27)
    • Baked 3x1024 and 1x128 lightmaps (about 4MB), these are for area lights to make the lava glow more convincing
    • Added little blob shadows to characters (a plane with a transparent soft black circle attached to the physics object in the character prefab)
    • Changed the lights for the enemy spawners from point lights to spot lights (still not shadow casting)
    • Rotated all of the little pots to be in different directions so they don't look so copy-pasted
    • Tightened radii of the torch lights and reduced the amount of realtime lights for each torch from 2 to 1
    • Also added a couple of extra torches
    • Upped the contrast and adjusted the ambient lighting of the scene to be a more saturated blue

Fixes#

  • Fixed pathfinding issues with doors
  • Invincibility counter reset on cancel, animator invincibility parameter reset
  • Changed ready button text to UNREADY when player is locked in
  • Fixed arrows despawning error while switching scenes
  • Fixed a bug involving the NetworkObjectPool's GlobalObjectIdHash
  • Fixed missing Boss Room title in the main menu screen for mac builds (same fix as before, but this time for the URP version of the main menu)
  • NGO-pre.3 asset fixes for NetworkAnimator
  • Fixed arrows not spawning on second playthrough on client side

[1.0.0-pre] - 2021-10-21

New features and changes#

This release includes the following new features:

  • Player persistence hierarchical modifications to Netcode's Player Prefab
  • Radio button introduced for main menu UX improvements (default is still IP)
  • Archer's base attack & charged shot 1-3 replicated via NetworkTransform
  • NetworkTransform handles players' movement syncing
  • Adding ParrelSync and updating third party notice.md
  • NetworkAnimator added to boss door & floor switch with server-authority
  • Integrating Unity Transport and Relay into Boss Room
  • Updated image in the UnityLogo prefab with the new Unity logo
  • NetworkObject pool (arrows are pooled)
  • Server-authoritative character NetworkAnimator

And the following changes:

  • Collider and Layer cleanup & optimizations
  • Photon Transport send queue batch size incremented to 8192
  • OnNetworkSpawn() refactoring, player prefab removed from NetworkManager prefab list
  • Netcode rebranding
  • Added link to bitesize samples
  • Update compatible Unity version in Readme
  • Renaming connection methods in main menu
  • Updated Animations to use an additional anticipation animation, to properly work with NetworkAnimator
  • Updated actions to latest NetworkAnimator APIs

Fixes#

This release includes the following fixes:

  • A Netcode soft sync error on cleanup between scene transitions previously broke the game. For example imps did not spawn and pots were intangible.
  • Sometimes after completing a match and the host starts a new match from the Victory or Loss screen, connected players had no visible interactions to join or select characters.
  • Sometimes the client may have been disconnected from Photon which caused a timeout and PhotonRealtimeTransport to be in a bad state after the shutdown. An exception developed that fired every frame.

Known issues#

  • The game can be initiated while a second player is connecting to the host in CharSelect. Players may join without selected characters spawning and in an unresponsive state.
  • The game may not transition completely into the game scene past the character select screen on lower-end Android devices.
  • This version currently includes a patched NetworkAnimator. This will be reverted back once this patch goes live in Netcode for GameObjects

Learn more#

See Getting Started with Boss Room to install and get started with Boss Room.