Relevancy, or scope, indicates if the object or data is important to you. It is frequently used as part of systems that deal with the realities of limited bandwidth.
- Distance from player: How many units away is this object from the networked player
- Static Zones: Predefined areas of a game world, where a player typically only finds objects within their same zone or adjacent zones as relevant. Examples would be a room, building, or town.
- View Frustum: If it is in the camera’s view it’s relevant. If it is behind me, it is not.
- Instances: Static zones which can be instantiated/copied multiple times. Example would be a dungeon raid.
- Interaction: Have I, or am I likely about to, interact with a gameplay element. For example, a grenade I threw far away.
- Objective: Critical gameplay elements which need constant awareness. For example, a player carrying a flag across the map in CTF.