Unity.Netcode.VariableSerialization-1
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InheritanceSystem.Object
NetworkVariableBase
NetworkVariableSerialization\<T>
NetworkList\<T>
NetworkVariable\<T>
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ImplementsSystem.IDisposable
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Inherited MembersNetworkVariableBase.Initialize(NetworkBehaviour)
NetworkVariableBase.DefaultReadPerm
NetworkVariableBase.DefaultWritePerm
NetworkVariableBase.Name
NetworkVariableBase.ReadPerm
NetworkVariableBase.WritePerm
NetworkVariableBase.SetDirty(Boolean)
NetworkVariableBase.ResetDirty()
NetworkVariableBase.IsDirty()
NetworkVariableBase.CanClientRead(UInt64)
NetworkVariableBase.CanClientWrite(UInt64)
NetworkVariableBase.WriteDelta(FastBufferWriter)
NetworkVariableBase.WriteField(FastBufferWriter)
NetworkVariableBase.ReadField(FastBufferReader)
NetworkVariableBase.ReadDelta(FastBufferReader, Boolean)
NetworkVariableBase.Dispose()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
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Syntax#
Type ParametersName | Description |
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T |
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Constructors#
NetworkVariableSerialization(NetworkVariableReadPermission, NetworkVariableWritePermission)#
Declaration#
ParametersType | Name | Description |
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NetworkVariableReadPermission | readPerm | |
NetworkVariableWritePermission | writePerm |
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Methods#
Read(FastBufferReader, out T)#
Declaration#
ParametersType | Name | Description |
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FastBufferReader | reader | |
T | value |
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Write(FastBufferWriter, in T)#
Declaration#
ParametersType | Name | Description |
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FastBufferWriter | writer | |
T | value |
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ImplementsSystem.IDisposable