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Unity.Netcode.PendingClient

A class representing a client that is currently in the process of connecting

Inheritance#

System.Object

PendingClient

Inherited Members#

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.GetType()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

System.Object.ToString()

Syntax#
public class PendingClient

Properties#

ClientId#

The ClientId of the client

Declaration#
public ulong ClientId { get; }
Property Value#
TypeDescription
System.UInt64

ConnectionState#

The state of the connection process for the client

Declaration#
public PendingClient.State ConnectionState { get; }
Property Value#
TypeDescription
PendingClient.State