Unity.Netcode.NetworkUpdateLoop
Represents the network update loop injected into low-level player loop in Unity.
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Inherited MembersSystem.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
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Syntax#
Fields#
UpdateStageThe current network update stage being executed.
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Declaration#
Field ValueType | Description |
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NetworkUpdateStage |
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Methods#
RegisterAllNetworkUpdates(INetworkUpdateSystem)Registers a network update system to be executed in all network update stages.
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Declaration#
ParametersType | Name | Description |
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INetworkUpdateSystem | updateSystem |
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RegisterNetworkUpdate(INetworkUpdateSystem, NetworkUpdateStage)Registers a network update system to be executed in a specific network update stage.
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Declaration#
ParametersType | Name | Description |
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INetworkUpdateSystem | updateSystem | |
NetworkUpdateStage | updateStage |
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UnregisterAllNetworkUpdates(INetworkUpdateSystem)Unregisters a network update system from all network update stages.
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Declaration#
ParametersType | Name | Description |
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INetworkUpdateSystem | updateSystem |
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UnregisterNetworkUpdate(INetworkUpdateSystem, NetworkUpdateStage)Unregisters a network update system from a specific network update stage.
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Declaration#
ParametersType | Name | Description |
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INetworkUpdateSystem | updateSystem | |
NetworkUpdateStage | updateStage |