Version: 1.4.0
Unity.Netcode.NetworkSceneManager.OnUnloadDelegateHandler
Delegate declaration for the OnUnload event. See also: Unload for more information
Namespace: System.Dynamic.ExpandoObject
Assembly: Netcode.dll
Syntax
public delegate void OnUnloadDelegateHandler(ulong clientId, string sceneName, AsyncOperation asyncOperation);
Parameters
Type | Name | Description |
---|---|---|
System.UInt64 | *clientId | the client that is processing this event (the server will receive all of these events for every client and itself) |
System.String | *sceneName | name of the scene being processed |
AsyncOperation | *asyncOperation | the associated that can be used for scene unloading progress |