Skip to main content

Unity.Netcode.NetworkSceneManager.OnUnloadCompleteDelegateHandler

Delegate declaration for the OnUnloadComplete event.
See also:
UnloadComplete for more information

Syntax#
public delegate void OnUnloadCompleteDelegateHandler(ulong clientId, string sceneName);
Parameters#
TypeNameDescription
System.UInt64clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)
System.StringsceneNamethe scene name pertaining to this event