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Unity.Netcode.NetworkSceneManager.OnSynchronizeDelegateHandler

Delegate declaration for the OnSynchronize event.
See also:
Synchronize for more information

Syntax#
public delegate void OnSynchronizeDelegateHandler(ulong clientId);
Parameters#
TypeNameDescription
System.UInt64clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)