Delegate declaration for the OnLoadComplete event.
LoadComplete for more information
public delegate void OnLoadCompleteDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode);
|System.UInt64||clientId||the client that is processing this event (the server will receive all of these events for every client and itself)|
|System.String||sceneName||the scene name pertaining to this event|
|LoadSceneMode||loadSceneMode||the mode the scene was loaded in|