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Unity.Netcode.NetworkSceneManager.OnLoadCompleteDelegateHandler

Delegate declaration for the OnLoadComplete event.
See also:
LoadComplete for more information

Syntax#
public delegate void OnLoadCompleteDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode);
Parameters#
TypeNameDescription
System.UInt64clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)
System.StringsceneNamethe scene name pertaining to this event
LoadSceneModeloadSceneModethe mode the scene was loaded in