Version: 1.4.0
Unity.Netcode.NetworkSceneManager.OnEventCompletedDelegateHandler
Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events.
See also:
LoadEventCompleted
UnloadEventCompleted
Namespace: System.Dynamic.ExpandoObject
Assembly: Netcode.dll
Syntax
public delegate void OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut);
Parameters
Type | Name | Description |
---|---|---|
System.String | *sceneName | scene pertaining to this event |
LoadSceneMode | *loadSceneMode | of the associated event completed |
System.Collections.Generic.List\<System.UInt64> | *clientsCompleted | the clients that completed the loading event |
System.Collections.Generic.List\<System.UInt64> | *clientsTimedOut | the clients (if any) that timed out during the loading event |