Skip to main content

Unity.Netcode.NetworkSceneManager.OnEventCompletedDelegateHandler

Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events.
See also:
LoadEventCompleted
UnloadEventCompleted

Syntax#
public delegate void OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut);
Parameters#
TypeNameDescription
System.StringsceneNamescene pertaining to this event
LoadSceneModeloadSceneModeof the associated event completed
System.Collections.Generic.List\<System.UInt64>clientsCompletedthe clients that completed the loading event
System.Collections.Generic.List\<System.UInt64>clientsTimedOutthe clients (if any) that timed out during the loading event