Skip to main content

Unity.Netcode.NetworkSceneManager.OnEventCompletedDelegateHandler

Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events.

See also:

LoadEventCompleted

UnloadEventCompleted

Namespace: System.Dynamic.ExpandoObject

Assembly: Netcode.dll

Syntax

public delegate void OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut);

Parameters

TypeNameDescription
System.String*sceneNamescene pertaining to this event
LoadSceneMode*loadSceneModeof the associated event completed
System.Collections.Generic.List\<System.UInt64>*clientsCompletedthe clients that completed the loading event
System.Collections.Generic.List\<System.UInt64>*clientsTimedOutthe clients (if any) that timed out during the loading event