Version: 1.4.0
Unity.Netcode.NetworkManager.ConnectionApprovalRequest
Connection Approval Request
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: System.Dynamic.ExpandoObject
Assembly: Netcode.dll
Syntax
public struct ConnectionApprovalRequest
Fields
ClientNetworkId
The Network Id of the client we are about to handle
Declaration
public ulong ClientNetworkId
Field Value
Type | Description |
---|---|
System.UInt64 |
Payload
The connection data payload
Declaration
public byte[] Payload
Field Value
Type | Description |
---|---|
System.Byte[] |