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Unity.Netcode.NetworkManager.ConnectionApprovalRequest

Connection Approval Request

Inherited Members

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.ReferenceEquals(Object, Object)

Object.GetType()

Namespace: System.Dynamic.ExpandoObject

Assembly: Netcode.dll

Syntax

public struct ConnectionApprovalRequest

Fields

ClientNetworkId

The Network Id of the client we are about to handle

Declaration

public ulong ClientNetworkId

Field Value

TypeDescription
System.UInt64

Payload

The connection data payload

Declaration

public byte[] Payload

Field Value

TypeDescription
System.Byte[]