Skip to main content

Unity.Netcode.NetworkClient

A NetworkClient

Inheritance#

System.Object

NetworkClient

Inherited Members#

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.GetType()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

System.Object.ToString()

Syntax#
public class NetworkClient

Fields#

ClientId#

The ClientId of the NetworkClient

Declaration#
public ulong ClientId
Field Value#
TypeDescription
System.UInt64

PlayerObject#

The PlayerObject of the Client

Declaration#
public NetworkObject PlayerObject
Field Value#
TypeDescription
NetworkObject

Properties#

OwnedObjects#

The NetworkObject's owned by this Client

Declaration#
public List<NetworkObject> OwnedObjects { get; }
Property Value#
TypeDescription
System.Collections.Generic.List\<NetworkObject>