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Unity.Netcode.BitCounter

Inheritance#

System.Object

BitCounter

Inherited Members#

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.GetType()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

System.Object.ToString()

Syntax#
public static class BitCounter

Methods#

GetUsedBitCount(UInt32)#

Get the minimum number of bits required to represent the given value

Declaration#
public static int GetUsedBitCount(uint value)
Parameters#
TypeNameDescription
System.UInt32valueThe value
Returns#
TypeDescription
System.Int32The number of bits required

GetUsedBitCount(UInt64)#

Get the minimum number of bits required to represent the given value

Declaration#
public static int GetUsedBitCount(ulong value)
Parameters#
TypeNameDescription
System.UInt64valueThe value
Returns#
TypeDescription
System.Int32The number of bits required

GetUsedByteCount(UInt32)#

Get the minimum number of bytes required to represent the given value

Declaration#
public static int GetUsedByteCount(uint value)
Parameters#
TypeNameDescription
System.UInt32valueThe value
Returns#
TypeDescription
System.Int32The number of bytes required

GetUsedByteCount(UInt64)#

Get the minimum number of bytes required to represent the given value

Declaration#
public static int GetUsedByteCount(ulong value)
Parameters#
TypeNameDescription
System.UInt64valueThe value
Returns#
TypeDescription
System.Int32The number of bytes required