Version: 1.4.0
Unity.Netcode.BitCounter
Utility class to count the number of bytes or bits needed to serialize a
value.
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: System.Dynamic.ExpandoObject
Assembly: Netcode.dll
Syntax
public static class BitCounter
Methods
GetUsedBitCount(UInt32)
Get the minimum number of bits required to represent the given value
Declaration
public static int GetUsedBitCount(uint value)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | value | The value |
Returns
Type | Description |
---|---|
System.Int32 | The number of bits required |
GetUsedBitCount(UInt64)
Get the minimum number of bits required to represent the given value
Declaration
public static int GetUsedBitCount(ulong value)
Parameters
Type | Name | Description |
---|---|---|
System.UInt64 | value | The value |
Returns
Type | Description |
---|---|
System.Int32 | The number of bits required |
GetUsedByteCount(UInt32)
Get the minimum number of bytes required to represent the given value
Declaration
public static int GetUsedByteCount(uint value)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | value | The value |
Returns
Type | Description |
---|---|
System.Int32 | The number of bytes required |
GetUsedByteCount(UInt64)
Get the minimum number of bytes required to represent the given value
Declaration
public static int GetUsedByteCount(ulong value)
Parameters
Type | Name | Description |
---|---|---|
System.UInt64 | value | The value |
Returns
Type | Description |
---|---|
System.Int32 | The number of bytes required |