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Class UserNetworkVariableSerialization\<T>

This class is used to register user serialization with NetworkVariables for types that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows users to tell NetworkVariable about those extension methods (or simply pass in a lambda)

Inheritance

System.Object

UserNetworkVariableSerialization\<T>

Inherited Members

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.GetType()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

System.Object.ToString()

Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public class UserNetworkVariableSerialization<T>
Type Parameters
NameDescription
T

Fields

ReadValue

The UserNetworkVariableSerialization\<T>.ReadValueDelegate delegate handler declaration

Declaration
public static UserNetworkVariableSerialization<T>.ReadValueDelegate ReadValue
Field Value
TypeDescription
UserNetworkVariableSerialization.ReadValueDelegate\<>

WriteValue

The UserNetworkVariableSerialization\<T>.WriteValueDelegate delegate handler declaration

Declaration
public static UserNetworkVariableSerialization<T>.WriteValueDelegate WriteValue
Field Value
TypeDescription
UserNetworkVariableSerialization.WriteValueDelegate\<>