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Struct UnityTransport.SimulatorParameters

Parameters for the Network Simulator

Inherited Members

System.ValueType.Equals(System.Object)

System.ValueType.GetHashCode()

System.ValueType.ToString()

System.Object.Equals(System.Object, System.Object)

System.Object.GetType()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode.Transports.UTP
Assembly: MLAPI.dll
Syntax
[Serializable]
public struct SimulatorParameters

Fields

PacketDelayMS

Delay to add to every send and received packet (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.

Declaration
public int PacketDelayMS
Field Value
TypeDescription
System.Int32

PacketDropRate

Percentage of sent and received packets to drop. Only applies in the editor and in the editor and in developments builds.

Declaration
public int PacketDropRate
Field Value
TypeDescription
System.Int32

PacketJitterMS

Jitter (random variation) to add/substract to the packet delay (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.

Declaration
public int PacketJitterMS
Field Value
TypeDescription
System.Int32