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Struct UnityTransport.ConnectionAddressData

Structure to store the address to connect to

Inherited Members

System.ValueType.Equals(System.Object)

System.ValueType.GetHashCode()

System.ValueType.ToString()

System.Object.Equals(System.Object, System.Object)

System.Object.GetType()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode.Transports.UTP
Assembly: MLAPI.dll
Syntax
[Serializable]
public struct ConnectionAddressData

Fields

Address

IP address of the server (address to which clients will connect to).

Declaration
public string Address
Field Value
TypeDescription
System.String

Port

UDP port of the server.

Declaration
public ushort Port
Field Value
TypeDescription
System.UInt16

ServerListenAddress

IP address the server will listen on. If not provided, will use 'Address'.

Declaration
public string ServerListenAddress
Field Value
TypeDescription
System.String

Properties

ListenEndPoint

Endpoint (IP address and port) server will listen/bind on.

Declaration
public readonly NetworkEndPoint ListenEndPoint { get; }
Property Value
TypeDescription
NetworkEndPoint

ServerEndPoint

Endpoint (IP address and port) clients will connect to.

Declaration
public readonly NetworkEndPoint ServerEndPoint { get; }
Property Value
TypeDescription
NetworkEndPoint