Version: 1.1.0
Struct UnityTransport.ConnectionAddressData
Structure to store the address to connect to
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.Netcode.Transports.UTP
Assembly: MLAPI.dll
Syntax
[Serializable]
public struct ConnectionAddressData
Fields
Address
IP address of the server (address to which clients will connect to).
Declaration
public string Address
Field Value
Type | Description |
---|---|
System.String |
Port
UDP port of the server.
Declaration
public ushort Port
Field Value
Type | Description |
---|---|
System.UInt16 |
ServerListenAddress
IP address the server will listen on. If not provided, will use 'Address'.
Declaration
public string ServerListenAddress
Field Value
Type | Description |
---|---|
System.String |
Properties
ListenEndPoint
Endpoint (IP address and port) server will listen/bind on.
Declaration
public readonly NetworkEndPoint ListenEndPoint { get; }
Property Value
Type | Description |
---|---|
NetworkEndPoint |
ServerEndPoint
Endpoint (IP address and port) clients will connect to.
Declaration
public readonly NetworkEndPoint ServerEndPoint { get; }
Property Value
Type | Description |
---|---|
NetworkEndPoint |