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Class SpawnStateException

Exception thrown when an object is not yet spawned

Inheritance

System.Object

System.Exception

SpawnStateException

Implements

System.Runtime.InteropServices._Exception

System.Runtime.Serialization.ISerializable

Inherited Members

System.Exception.GetBaseException()

System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)

System.Exception.GetType()

System.Exception.ToString()

System.Exception.Data

System.Exception.HelpLink

System.Exception.HResult

System.Exception.InnerException

System.Exception.Message

System.Exception.Source

System.Exception.StackTrace

System.Exception.TargetSite

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public class SpawnStateException : Exception, _Exception, ISerializable

Constructors

SpawnStateException()

Constructs a SpawnStateException

Declaration
public SpawnStateException()

SpawnStateException(String)

Constructs a SpawnStateException with a message

Declaration
public SpawnStateException(string message)
Parameters
TypeNameDescription
System.StringmessageThe exception message

SpawnStateException(String, Exception)

Constructs a SpawnStateException with a message and a inner exception

Declaration
public SpawnStateException(string message, Exception inner)
Parameters
TypeNameDescription
System.StringmessageThe exception message
System.ExceptioninnerThe inner exception

Implements

System.Runtime.InteropServices._Exception

System.Runtime.Serialization.ISerializable