Used by NetworkSceneManager to determine if a server invoked scene event
has started. The returned status is stored in the
Note: This was formally known as SwitchSceneProgress which contained the . All s are now delivered by the OnSceneEvent event handler via the SceneEvent parameter.
public enum SceneEventProgressStatus
This is used for internal error notifications.
If you receive this event then it is most likely due to a bug (please open a GitHub issue with steps to replicate).
Returned if the scene name used with LoadScene(String, LoadSceneMode) or UnloadScene(Scene)is invalid.
No scene event progress status can be used to initialize a variable that will be checked over time.
Returned if you try to start a new scene event before a previous one is finished.
Server side: Returned if the VerifySceneBeforeLoading delegate handler returns false (i.e. scene is considered not valid/safe to load).
Returned if you try to unload a scene that was not yet loaded.
The scene event was successfully started.