Version: 1.1.0
Class PendingClient
A class representing a client that is currently in the process of connecting
Inheritance
System.Object
PendingClient
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public class PendingClient
Properties
ClientId
The ClientId of the client
Declaration
public ulong ClientId { get; }
Property Value
Type | Description |
---|---|
System.UInt64 |
ConnectionState
The state of the connection process for the client
Declaration
public PendingClient.State ConnectionState { get; }
Property Value
Type | Description |
---|---|
PendingClient.State |