Version: 1.1.0
Enum NetworkUpdateStage
Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html
Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public enum NetworkUpdateStage : byte
Fields
Name
Description
EarlyUpdate
Invoked before Fixed update
FixedUpdate
Fixed Update (i.e. state machine, physics, animations, etc)
Initialization
Very first initialization update
PostLateUpdate
Updated after the Monobehaviour.LateUpdate for all components is invoked
PreLateUpdate
Updated before the Monobehaviour.LateUpdate for all components is invoked
PreUpdate
Updated before the Monobehaviour.Update for all components is invoked
Unset
Default value
Update
Updated when the Monobehaviour.Update for all components is invoked