Delegate NetworkSceneManager.OnUnloadDelegateHandler
Delegate declaration for the OnUnload event.
See also:
Unload for more information
#
Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
ParametersType | Name | Description |
---|---|---|
System.UInt64 | clientId | the client that is processing this event (the server will receive all of these events for every client and itself) |
System.String | sceneName | name of the scene being processed |
AsyncOperation | asyncOperation | the associated that can be used for scene unloading progress |