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Delegate NetworkSceneManager.OnUnloadDelegateHandler

Delegate declaration for the OnUnload event.
See also:
Unload for more information

Namespace: Unity.Netcode
Assembly: MLAPI.dll
public delegate void OnUnloadDelegateHandler(ulong clientId, string sceneName, AsyncOperation asyncOperation);
System.UInt64clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)
System.StringsceneNamename of the scene being processed
AsyncOperationasyncOperationthe associated that can be used for scene unloading progress