- API Overview
- Netcode
- Namespace Unity.Netcode
- Interface INetworkUpdateSystem
- Class NetworkBehaviour
- Class NetworkBehaviourUpdater
- Struct NetworkObjectReference
- Delegate NetworkObject.SpawnDelegate
- Delegate NetworkObject.VisibilityDelegate
- Class NetworkTickSystem
- Class NetworkUpdateLoop
- Enum NetworkUpdateStage
- Interface INetworkPrefabInstanceHandler
- Enum NetworkDelivery
- Enum NetworkEvent
- Class NetworkPrefabHandler
- Class BitCounter
- Struct BitReader
- Struct BitWriter
- Struct BufferSerializer\<TReaderWriter\>
- Class BytePacker
- Class ByteUnpacker
- Struct FastBufferReader
- Struct FastBufferWriter.ForEnums
- Struct FastBufferWriter.ForFixedStrings
- Struct FastBufferWriter.ForNetworkSerializable
- Struct FastBufferWriter.ForPrimitives
- Struct FastBufferWriter.ForStructs
- Struct FastBufferWriter
- Interface INetworkSerializeByMemcpy
- Struct ForceNetworkSerializeByMemcpy\<T\>
- Enum NetworkVariableWritePermission
- Time
- Configuration
- Connection
- Exceptions
- Logging
- Messaging
- NetworkManager
- NetworkVariable
- NetworkList-1
- SceneEvent
- SceneManagement
- Class NetworkSceneManager
- Delegate NetworkSceneManager.SceneEventDelegate
- Delegate NetworkSceneManager.VerifySceneBeforeLoadingDelegateHandler
- Delegate NetworkSceneManager.OnEventCompletedDelegateHandler
- Delegate NetworkSceneManager.OnLoadCompleteDelegateHandler
- Delegate NetworkSceneManager.OnLoadDelegateHandler
- Delegate NetworkSceneManager.OnSynchronizeCompleteDelegateHandler
- Delegate NetworkSceneManager.OnSynchronizeDelegateHandler
- Delegate NetworkSceneManager.OnUnloadCompleteDelegateHandler
- Delegate NetworkSceneManager.OnUnloadDelegateHandler
- Serialization
- Spawning
- NetworkTransport
- Transports.UTP
This is documentation for Unity Multiplayer Networking 1.1.0, which may be a previous or preview version.
For up-to-date documentation, see the latest version (1.2.0).
Last updated on by Larah Armstrong