Skip to main content

Struct NetworkManager.ConnectionApprovalRequest

Connection Approval Request

Inherited Members

System.ValueType.Equals(System.Object)

System.ValueType.GetHashCode()

System.ValueType.ToString()

System.Object.Equals(System.Object, System.Object)

System.Object.GetType()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public struct ConnectionApprovalRequest

Fields

ClientNetworkId

The Network Id of the client we are about to handle

Declaration
public ulong ClientNetworkId
Field Value
TypeDescription
System.UInt64

Payload

The connection data payload

Declaration
public byte[] Payload
Field Value
TypeDescription
System.Byte[]