Version: 1.1.0
Struct NetworkManager.ConnectionApprovalRequest
Connection Approval Request
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public struct ConnectionApprovalRequest
Fields
ClientNetworkId
The Network Id of the client we are about to handle
Declaration
public ulong ClientNetworkId
Field Value
Type | Description |
---|---|
System.UInt64 |
Payload
The connection data payload
Declaration
public byte[] Payload
Field Value
Type | Description |
---|---|
System.Byte[] |