Version: 1.1.0
Class NetworkClient
A NetworkClient
Inheritance
System.Object
NetworkClient
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public class NetworkClient
Fields
ClientId
The ClientId of the NetworkClient
Declaration
public ulong ClientId
Field Value
Type | Description |
---|---|
System.UInt64 |
PlayerObject
The PlayerObject of the Client
Declaration
public NetworkObject PlayerObject
Field Value
Type | Description |
---|---|
NetworkObject |
Properties
OwnedObjects
The NetworkObject's owned by this Client
Declaration
public List<NetworkObject> OwnedObjects { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List\<NetworkObject> |