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Class NetworkClient

A NetworkClient

Inheritance

System.Object

NetworkClient

Inherited Members

System.Object.Equals(System.Object)

System.Object.Equals(System.Object, System.Object)

System.Object.GetHashCode()

System.Object.GetType()

System.Object.MemberwiseClone()

System.Object.ReferenceEquals(System.Object, System.Object)

System.Object.ToString()

Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public class NetworkClient

Fields

ClientId

The ClientId of the NetworkClient

Declaration
public ulong ClientId
Field Value
TypeDescription
System.UInt64

PlayerObject

The PlayerObject of the Client

Declaration
public NetworkObject PlayerObject
Field Value
TypeDescription
NetworkObject

Properties

OwnedObjects

The NetworkObject's owned by this Client

Declaration
public List<NetworkObject> OwnedObjects { get; }
Property Value
TypeDescription
System.Collections.Generic.List\<NetworkObject>