Version: 1.1.0
Struct ClientRpcReceiveParams
Client-Side RPC Place holder. ServerRpcParams Note: Server will always be the sender, so this structure is a place holder
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public struct ClientRpcReceiveParams