Struct UnityTransport.SimulatorParameters
Parameters for the Network Simulator
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Inherited MembersSystem.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
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Namespace: Unity.Netcode.Transports.UTP#
Assembly: MLAPI.dll#
Syntax#
Fields#
PacketDelayMSDelay to add to every send and received packet (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.
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Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketDropRatePercentage of sent and received packets to drop. Only applies in the editor and in the editor and in developments builds.
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Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketJitterMSJitter (random variation) to add/substract to the packet delay (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.
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Declaration#
Field ValueType | Description |
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System.Int32 |