Struct UnityTransport.ConnectionAddressData
Structure to store the address to connect to
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Inherited MembersSystem.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
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Namespace: Unity.Netcode.Transports.UTP#
Assembly: MLAPI.dll#
Syntax#
Fields#
AddressIP address of the server (address to which clients will connect to).
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Declaration#
Field ValueType | Description |
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System.String |
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PortUDP port of the server.
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Declaration#
Field ValueType | Description |
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System.UInt16 |
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ServerListenAddressIP address the server will listen on. If not provided, will use 'Address'.
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Declaration#
Field ValueType | Description |
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System.String |
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Properties#
ListenEndPointEndpoint (IP address and port) server will listen/bind on.
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Declaration#
Property ValueType | Description |
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NetworkEndPoint |
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ServerEndPointEndpoint (IP address and port) clients will connect to.
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Declaration#
Property ValueType | Description |
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NetworkEndPoint |