Skip to main content

Struct ServerRpcParams

Server-Side RPC Can be used with any sever-side remote procedure call Note: typically this is use primarily for the ServerRpcReceiveParams

Inherited Members#

System.ValueType.Equals(System.Object)

System.ValueType.GetHashCode()

System.ValueType.ToString()

System.Object.Equals(System.Object, System.Object)

System.Object.GetType()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
public struct ServerRpcParams

Fields#

Receive#

The client RPC receive parameters provides you with the sender's identifier

Declaration#
public ServerRpcReceiveParams Receive
Field Value#
TypeDescription
ServerRpcReceiveParams

Send#

The server RPC send parameters (currently a place holder)

Declaration#
public ServerRpcSendParams Send
Field Value#
TypeDescription
ServerRpcSendParams