Class NotServerException
Exception thrown when the operation can only be done on the server
Inheritance
System.Object
System.Exception
NotServerException
Implements
System.Runtime.InteropServices._Exception
System.Runtime.Serialization.ISerializable
Inherited Members
System.Exception.GetBaseException()
System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Exception.GetType()
System.Exception.ToString()
System.Exception.Data
System.Exception.HelpLink
System.Exception.HResult
System.Exception.InnerException
System.Exception.Message
System.Exception.Source
System.Exception.StackTrace
System.Exception.TargetSite
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.Netcode
Assembly: MLAPI.dll
Syntax
public class NotServerException : Exception, _Exception, ISerializable
Constructors
NotServerException()
Constructs a NotServerException
Declaration
public NotServerException()
NotServerException(String)
Constructs a NotServerException with a message
Declaration
public NotServerException(string message)
Parameters
Type | Name | Description |
---|---|---|
System.String | message | The exception message |
NotServerException(String, Exception)
Constructs a NotServerException with a message and a inner exception
Declaration
public NotServerException(string message, Exception inner)
Parameters
Type | Name | Description |
---|---|---|
System.String | message | The exception message |
System.Exception | inner | The inner exception |
Implements
System.Runtime.InteropServices._Exception
System.Runtime.Serialization.ISerializable