Class NotServerException
Exception thrown when the operation can only be done on the server
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InheritanceSystem.Object
System.Exception
NotServerException
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ImplementsSystem.Runtime.InteropServices._Exception
System.Runtime.Serialization.ISerializable
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Inherited MembersSystem.Exception.GetBaseException()
System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Exception.GetType()
System.Exception.ToString()
System.Exception.Data
System.Exception.HelpLink
System.Exception.HResult
System.Exception.InnerException
System.Exception.Message
System.Exception.Source
System.Exception.StackTrace
System.Exception.TargetSite
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
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Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
Constructors#
NotServerException()Constructs a NotServerException
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Declaration#
NotServerException(String)Constructs a NotServerException with a message
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Declaration#
ParametersType | Name | Description |
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System.String | message | The exception message |
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NotServerException(String, Exception)Constructs a NotServerException with a message and a inner exception
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Declaration#
ParametersType | Name | Description |
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System.String | message | The exception message |
System.Exception | inner | The inner exception |
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ImplementsSystem.Runtime.InteropServices._Exception
System.Runtime.Serialization.ISerializable