Delegate NetworkSceneManager.OnSynchronizeDelegateHandler
Delegate declaration for the OnSynchronize event.
See also:
Synchronize for more information
#
Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
ParametersType | Name | Description |
---|---|---|
System.UInt64 | clientId | the client that is processing this event (the server will receive all of these events for every client and itself) |