Delegate NetworkSceneManager.OnEventCompletedDelegateHandler
Delegate declaration for the OnLoadEventCompleted and
OnUnloadEventCompleted events.
See also:
LoadEventCompleted
UnloadEventCompleted
#
Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
ParametersType | Name | Description |
---|---|---|
System.String | sceneName | scene pertaining to this event |
LoadSceneMode | loadSceneMode | of the associated event completed |
System.Collections.Generic.List\<System.UInt64> | clientsCompleted | the clients that completed the loading event |
System.Collections.Generic.List\<System.UInt64> | clientsTimedOut | the clients (if any) that timed out during the loading event |