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Struct NetworkManager.ConnectionApprovalRequest

Connection Approval Request

Inherited Members#

System.ValueType.Equals(System.Object)

System.ValueType.GetHashCode()

System.ValueType.ToString()

System.Object.Equals(System.Object, System.Object)

System.Object.GetType()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
public struct ConnectionApprovalRequest

Fields#

ClientNetworkId#

The Network Id of the client we are about to handle

Declaration#
public ulong ClientNetworkId
Field Value#
TypeDescription
System.UInt64

Payload#

The connection data payload

Declaration#
public byte[] Payload
Field Value#
TypeDescription
System.Byte[]