Struct NetworkManager.ConnectionApprovalRequest
Connection Approval Request
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Inherited MembersSystem.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
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Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
Fields#
ClientNetworkIdThe Network Id of the client we are about to handle
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Declaration#
Field ValueType | Description |
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System.UInt64 |
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PayloadThe connection data payload
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Declaration#
Field ValueType | Description |
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System.Byte[] |