Class NetworkClient
A NetworkClient
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InheritanceSystem.Object
NetworkClient
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Inherited MembersSystem.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
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Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
Fields#
ClientIdThe ClientId of the NetworkClient
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Declaration#
Field ValueType | Description |
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System.UInt64 |
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PlayerObjectThe PlayerObject of the Client
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Declaration#
Field ValueType | Description |
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NetworkObject |
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Properties#
OwnedObjectsThe NetworkObject's owned by this Client
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Declaration#
Property ValueType | Description |
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System.Collections.Generic.List\<NetworkObject> |