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Struct ClientRpcReceiveParams

Client-Side RPC Place holder. ServerRpcParams Note: Server will always be the sender, so this structure is a place holder

Inherited Members#

System.ValueType.Equals(System.Object)

System.ValueType.GetHashCode()

System.ValueType.ToString()

System.Object.Equals(System.Object, System.Object)

System.Object.GetType()

System.Object.ReferenceEquals(System.Object, System.Object)

Namespace: Unity.Netcode#
Assembly: MLAPI.dll#
Syntax#
public struct ClientRpcReceiveParams