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These tutorials use Unity v2021.1, and MLAPI 0.1.0 . For information on modyfing the code for use with Netcode for GameObjects please see here

This Unity Multiplayer tutorial will teach you how to implement Network Variables to sync data between Clients and the Server.

Video published 22nd April 2021

For project files access, check out the repository here:

For more information on NetworkVariable see NettworkVariable in the main MLAPI documentation.

Community Contribution

Thank you to DapperDino for the video tutorials! These contributions are a fantastic help to the community.