The base class to override to write network code. Inherits MonoBehaviour
The main component of the library
A component used to identify that a GameObject in the network
Represents the network update loop injected into low-level player loop in Unity.
Defines the required interface of a network update system being executed by the network update loop.
Defines network update stages being executed by the network update loop.
Delegate type called when connection has been approved. This only has to be set on the server.
Delegate type for checking spawn options
Delegate type for checking visibility