MLAPI.Prototyping.NetworkNavMeshAgent
A prototype component for syncing NavMeshAgents
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InheritanceSystem.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
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Inherited MembersNetworkBehaviour.NetworkManager
NetworkBehaviour.IsLocalPlayer
NetworkBehaviour.IsOwner
NetworkBehaviour.IsServer
NetworkBehaviour.IsClient
NetworkBehaviour.IsHost
NetworkBehaviour.IsOwnedByServer
NetworkBehaviour.NetworkObject
NetworkBehaviour.HasNetworkObject
NetworkBehaviour.NetworkObjectId
NetworkBehaviour.NetworkBehaviourId
NetworkBehaviour.GetNetworkBehaviour(UInt16)
NetworkBehaviour.OwnerClientId
NetworkBehaviour.CurrentTick
NetworkBehaviour.NetworkStart()
NetworkBehaviour.NetworkStart(Stream)
NetworkBehaviour.OnGainedOwnership()
NetworkBehaviour.OnLostOwnership()
NetworkBehaviour.GetNetworkObject(UInt64)
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.Invoke(String, Single)
MonoBehaviour.InvokeRepeating(String, Single, Single)
MonoBehaviour.CancelInvoke(String)
MonoBehaviour.IsInvoking(String)
MonoBehaviour.StartCoroutine(String)
MonoBehaviour.StartCoroutine(String, Object)
MonoBehaviour.StartCoroutine(IEnumerator)
MonoBehaviour.StartCoroutine_Auto(IEnumerator)
MonoBehaviour.StopCoroutine(IEnumerator)
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopCoroutine(String)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.print(Object)
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.GetComponent(String)
Component.GetComponentInChildren(Type, Boolean)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(Boolean)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, Boolean)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(Boolean)
Component.GetComponentsInChildren<T>(Boolean, List<T>)"
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)"
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, Boolean)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(Boolean)
Component.GetComponentsInParent<T>(Boolean, List<T>)"
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)"
Component.GetComponents<T>()
Component.CompareTag(String)
Component.SendMessageUpwards(String, Object, SendMessageOptions)
Component.SendMessageUpwards(String, Object)
Component.SendMessageUpwards(String)
Component.SendMessageUpwards(String, SendMessageOptions)
Component.SendMessage(String, Object)
Component.SendMessage(String)
Component.SendMessage(String, Object, SendMessageOptions)
Component.SendMessage(String, SendMessageOptions)
Component.BroadcastMessage(String, Object, SendMessageOptions)
Component.BroadcastMessage(String, Object)
Component.BroadcastMessage(String)
Component.BroadcastMessage(String, SendMessageOptions)
Component.transform
Component.gameObject
Component.tag
Component.rigidbody
Component.rigidbody2D
Component.camera
Component.light
Component.animation
Component.constantForce
Component.renderer
Component.audio
Component.guiText
Component.networkView
Component.guiElement
Component.guiTexture
Component.collider
Component.collider2D
Component.hingeJoint
Component.particleEmitter
Component.particleSystem
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)"
Object.Instantiate<T>(T, Vector3, Quaternion)"
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)"
Object.Instantiate<T>(T, Transform)"
Object.Instantiate<T>(T, Transform, Boolean)"
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.name
Object.hideFlags
Object.Equals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
#
Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
Fields#
CorrectionDelayThe delay in seconds between corrections
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Declaration#
Field ValueType | Description |
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System.Single |
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DriftCorrectionPercentageThe percentage to lerp on corrections
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Declaration#
Field ValueType | Description |
---|---|
System.Single |
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EnableProximityIs proximity enabled
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Declaration#
Field ValueType | Description |
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System.Boolean |
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ProximityRangeThe proximity range
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Declaration#
Field ValueType | Description |
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System.Single |
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WarpOnDestinationChangeShould we warp on destination change
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Declaration#
Field ValueType | Description |
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System.Boolean |