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MLAPI.Prototyping.NetworkAnimator

A prototype component for syncing animations

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

NetworkBehaviour.NetworkManager

NetworkBehaviour.IsLocalPlayer

NetworkBehaviour.IsOwner

NetworkBehaviour.IsServer

NetworkBehaviour.IsClient

NetworkBehaviour.IsHost

NetworkBehaviour.IsOwnedByServer

NetworkBehaviour.NetworkObject

NetworkBehaviour.HasNetworkObject

NetworkBehaviour.NetworkObjectId

NetworkBehaviour.NetworkBehaviourId

NetworkBehaviour.GetNetworkBehaviour(UInt16)

NetworkBehaviour.OwnerClientId

NetworkBehaviour.CurrentTick

NetworkBehaviour.NetworkStart()

NetworkBehaviour.NetworkStart(Stream)

NetworkBehaviour.OnGainedOwnership()

NetworkBehaviour.OnLostOwnership()

NetworkBehaviour.GetNetworkObject(UInt64)

MonoBehaviour.IsInvoking()

MonoBehaviour.CancelInvoke()

MonoBehaviour.Invoke(String, Single)

MonoBehaviour.InvokeRepeating(String, Single, Single)

MonoBehaviour.CancelInvoke(String)

MonoBehaviour.IsInvoking(String)

MonoBehaviour.StartCoroutine(String)

MonoBehaviour.StartCoroutine(String, Object)

MonoBehaviour.StartCoroutine(IEnumerator)

MonoBehaviour.StartCoroutine_Auto(IEnumerator)

MonoBehaviour.StopCoroutine(IEnumerator)

MonoBehaviour.StopCoroutine(Coroutine)

MonoBehaviour.StopCoroutine(String)

MonoBehaviour.StopAllCoroutines()

MonoBehaviour.print(Object)

MonoBehaviour.useGUILayout

MonoBehaviour.runInEditMode

Behaviour.enabled

Behaviour.isActiveAndEnabled

Component.GetComponent(Type)

Component.GetComponent<T>()

Component.GetComponent(String)

Component.GetComponentInChildren(Type, Boolean)

Component.GetComponentInChildren(Type)

Component.GetComponentInChildren<T>(Boolean)

Component.GetComponentInChildren<T>()

Component.GetComponentsInChildren(Type, Boolean)

Component.GetComponentsInChildren(Type)

Component.GetComponentsInChildren<T>(Boolean)

Component.GetComponentsInChildren<T>(Boolean, List<T>)"

Component.GetComponentsInChildren<T>()

Component.GetComponentsInChildren<T>(List<T>)"

Component.GetComponentInParent(Type)

Component.GetComponentInParent<T>()

Component.GetComponentsInParent(Type, Boolean)

Component.GetComponentsInParent(Type)

Component.GetComponentsInParent<T>(Boolean)

Component.GetComponentsInParent<T>(Boolean, List<T>)"

Component.GetComponentsInParent<T>()

Component.GetComponents(Type)

Component.GetComponents(Type, List<Component>)

Component.GetComponents<T>(List<T>)"

Component.GetComponents<T>()

Component.CompareTag(String)

Component.SendMessageUpwards(String, Object, SendMessageOptions)

Component.SendMessageUpwards(String, Object)

Component.SendMessageUpwards(String)

Component.SendMessageUpwards(String, SendMessageOptions)

Component.SendMessage(String, Object)

Component.SendMessage(String)

Component.SendMessage(String, Object, SendMessageOptions)

Component.SendMessage(String, SendMessageOptions)

Component.BroadcastMessage(String, Object, SendMessageOptions)

Component.BroadcastMessage(String, Object)

Component.BroadcastMessage(String)

Component.BroadcastMessage(String, SendMessageOptions)

Component.transform

Component.gameObject

Component.tag

Component.rigidbody

Component.rigidbody2D

Component.camera

Component.light

Component.animation

Component.constantForce

Component.renderer

Component.audio

Component.guiText

Component.networkView

Component.guiElement

Component.guiTexture

Component.collider

Component.collider2D

Component.hingeJoint

Component.particleEmitter

Component.particleSystem

Object.GetInstanceID()

Object.GetHashCode()

Object.Equals(Object)

Object.Instantiate(Object, Vector3, Quaternion)

Object.Instantiate(Object, Vector3, Quaternion, Transform)

Object.Instantiate(Object)

Object.Instantiate(Object, Transform)

Object.Instantiate(Object, Transform, Boolean)

Object.Instantiate<T>(T)"

Object.Instantiate<T>(T, Vector3, Quaternion)"

Object.Instantiate<T>(T, Vector3, Quaternion, Transform)"

Object.Instantiate<T>(T, Transform)"

Object.Instantiate<T>(T, Transform, Boolean)"

Object.Destroy(Object, Single)

Object.Destroy(Object)

Object.DestroyImmediate(Object, Boolean)

Object.DestroyImmediate(Object)

Object.FindObjectsOfType(Type)

Object.DontDestroyOnLoad(Object)

Object.DestroyObject(Object, Single)

Object.DestroyObject(Object)

Object.FindSceneObjectsOfType(Type)

Object.FindObjectsOfTypeIncludingAssets(Type)

Object.FindObjectsOfType<T>()

Object.FindObjectOfType<T>()

Object.FindObjectsOfTypeAll(Type)

Object.FindObjectOfType(Type)

Object.ToString()

Object.name

Object.hideFlags

Object.Equals(Object, Object)

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
[AddComponentMenu("MLAPI/NetworkAnimator")]
public class NetworkAnimator : NetworkBehaviour

Fields#

SendRate#

Declaration#

public float SendRate

Field Value#

TypeDescription
System.Single

Properties#

Animator#

Declaration#

public Animator Animator { get; }

Property Value#

TypeDescription
UnityEngine.Animator

Methods#

GetParamTracking(Int32)#

Declaration#

public bool GetParamTracking(int paramIndex)

Parameters#

TypeNameDescription
System.Int32paramIndex

Returns#

TypeDescription
System.Boolean

ResetTrackedParams()#

Declaration#

public void ResetTrackedParams()

SetParamTracking(Int32, Boolean)#

Declaration#

public void SetParamTracking(int paramIndex, bool isTracking)

Parameters#

TypeNameDescription
System.Int32paramIndex
System.BooleanisTracking