MLAPI.NetworkVariable.NetworkVariableVector2
A NetworkVariable that holds vector2s and support serialization
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ImplementsINetworkVariable
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Inherited MembersNetworkVariable<Vector2>.Settings"
NetworkVariable<Vector2>.LocalTick"
NetworkVariable<Vector2>.RemoteTick"
NetworkVariable<Vector2>.OnValueChanged"
NetworkVariable<Vector2>.Value"
NetworkVariable<Vector2>.SetDirty(Boolean)"
NetworkVariable<Vector2>.IsDirty()"
NetworkVariable<Vector2>.ResetDirty()"
NetworkVariable<Vector2>.CanClientRead(UInt64)"
NetworkVariable<Vector2>.WriteDelta(Stream)"
NetworkVariable<Vector2>.CanClientWrite(UInt64)"
NetworkVariable<Vector2>.ReadDelta(Stream, Boolean, UInt16, UInt16)"
NetworkVariable<Vector2>.SetNetworkBehaviour(NetworkBehaviour)"
NetworkVariable<Vector2>.ReadField(Stream, UInt16, UInt16)"
NetworkVariable<Vector2>.WriteField(Stream)"
NetworkVariable<Vector2>.GetChannel()"
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
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Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
Constructors#
NetworkVariableVector2()#
Declaration#
NetworkVariableVector2(NetworkVariableSettings)#
Declaration#
ParametersType | Name | Description |
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NetworkVariableSettings | settings |
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NetworkVariableVector2(NetworkVariableSettings, Vector2)#
Declaration#
ParametersType | Name | Description |
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NetworkVariableSettings | settings | |
UnityEngine.Vector2 | value |
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NetworkVariableVector2(Vector2)#
Declaration#
ParametersType | Name | Description |
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UnityEngine.Vector2 | value |
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ImplementsINetworkVariable