Skip to main content

MLAPI.NetworkVariable.NetworkVariableRay

A NetworkVariable that holds rays and support serialization

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Implements#

INetworkVariable

Inherited Members#

NetworkVariable<Ray>.Settings"

NetworkVariable<Ray>.LocalTick"

NetworkVariable<Ray>.RemoteTick"

NetworkVariable<Ray>.OnValueChanged"

NetworkVariable<Ray>.Value"

NetworkVariable<Ray>.SetDirty(Boolean)"

NetworkVariable<Ray>.IsDirty()"

NetworkVariable<Ray>.ResetDirty()"

NetworkVariable<Ray>.CanClientRead(UInt64)"

NetworkVariable<Ray>.WriteDelta(Stream)"

NetworkVariable<Ray>.CanClientWrite(UInt64)"

NetworkVariable<Ray>.ReadDelta(Stream, Boolean, UInt16, UInt16)"

NetworkVariable<Ray>.SetNetworkBehaviour(NetworkBehaviour)"

NetworkVariable<Ray>.ReadField(Stream, UInt16, UInt16)"

NetworkVariable<Ray>.WriteField(Stream)"

NetworkVariable<Ray>.GetChannel()"

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
[Serializable]
public class NetworkVariableRay : NetworkVariable<Ray>, INetworkVariable

Constructors#

NetworkVariableRay()#

Declaration#

public NetworkVariableRay()

NetworkVariableRay(NetworkVariableSettings)#

Declaration#

public NetworkVariableRay(NetworkVariableSettings settings)

Parameters#

TypeNameDescription
NetworkVariableSettingssettings

NetworkVariableRay(NetworkVariableSettings, Ray)#

Declaration#

public NetworkVariableRay(NetworkVariableSettings settings, Ray value)

Parameters#

TypeNameDescription
NetworkVariableSettingssettings
UnityEngine.Rayvalue

NetworkVariableRay(Ray)#

Declaration#

public NetworkVariableRay(Ray value)

Parameters#

TypeNameDescription
UnityEngine.Rayvalue

Implements#

INetworkVariable