MLAPI.NetworkVariable.NetworkVariableColor32
A NetworkVariable that holds color32s and support serialization
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ImplementsINetworkVariable
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Inherited MembersNetworkVariable<Color32>.Settings"
NetworkVariable<Color32>.LocalTick"
NetworkVariable<Color32>.RemoteTick"
NetworkVariable<Color32>.OnValueChanged"
NetworkVariable<Color32>.Value"
NetworkVariable<Color32>.SetDirty(Boolean)"
NetworkVariable<Color32>.IsDirty()"
NetworkVariable<Color32>.ResetDirty()"
NetworkVariable<Color32>.CanClientRead(UInt64)"
NetworkVariable<Color32>.WriteDelta(Stream)"
NetworkVariable<Color32>.CanClientWrite(UInt64)"
NetworkVariable<Color32>.ReadDelta(Stream, Boolean, UInt16, UInt16)"
NetworkVariable<Color32>.SetNetworkBehaviour(NetworkBehaviour)"
NetworkVariable<Color32>.ReadField(Stream, UInt16, UInt16)"
NetworkVariable<Color32>.WriteField(Stream)"
NetworkVariable<Color32>.GetChannel()"
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
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Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
Constructors#
NetworkVariableColor32()#
Declaration#
NetworkVariableColor32(NetworkVariableSettings)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkVariableSettings | settings |
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NetworkVariableColor32(NetworkVariableSettings, Color32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkVariableSettings | settings | |
UnityEngine.Color32 | value |
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NetworkVariableColor32(Color32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
UnityEngine.Color32 | value |
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ImplementsINetworkVariable