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MLAPI.NetworkVariable.NetworkVariableColor

A NetworkVariable that holds colors and support serialization

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Implements#

INetworkVariable

Inherited Members#

NetworkVariable<Color>.Settings"

NetworkVariable<Color>.LocalTick"

NetworkVariable<Color>.RemoteTick"

NetworkVariable<Color>.OnValueChanged"

NetworkVariable<Color>.Value"

NetworkVariable<Color>.SetDirty(Boolean)"

NetworkVariable<Color>.IsDirty()"

NetworkVariable<Color>.ResetDirty()"

NetworkVariable<Color>.CanClientRead(UInt64)"

NetworkVariable<Color>.WriteDelta(Stream)"

NetworkVariable<Color>.CanClientWrite(UInt64)"

NetworkVariable<Color>.ReadDelta(Stream, Boolean, UInt16, UInt16)"

NetworkVariable<Color>.SetNetworkBehaviour(NetworkBehaviour)"

NetworkVariable<Color>.ReadField(Stream, UInt16, UInt16)"

NetworkVariable<Color>.WriteField(Stream)"

NetworkVariable<Color>.GetChannel()"

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
[Serializable]
public class NetworkVariableColor : NetworkVariable<Color>, INetworkVariable

Constructors#

NetworkVariableColor()#

Declaration#

public NetworkVariableColor()

NetworkVariableColor(NetworkVariableSettings)#

Declaration#

public NetworkVariableColor(NetworkVariableSettings settings)

Parameters#

TypeNameDescription
NetworkVariableSettingssettings

NetworkVariableColor(NetworkVariableSettings, Color)#

Declaration#

public NetworkVariableColor(NetworkVariableSettings settings, Color value)

Parameters#

TypeNameDescription
NetworkVariableSettingssettings
UnityEngine.Colorvalue

NetworkVariableColor(Color)#

Declaration#

public NetworkVariableColor(Color value)

Parameters#

TypeNameDescription
UnityEngine.Colorvalue

Implements#

INetworkVariable