MLAPI.NetworkVariable.NetworkVariableColor
A NetworkVariable that holds colors and support serialization
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ImplementsINetworkVariable
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Inherited MembersNetworkVariable<Color>.Settings"
NetworkVariable<Color>.LocalTick"
NetworkVariable<Color>.RemoteTick"
NetworkVariable<Color>.OnValueChanged"
NetworkVariable<Color>.Value"
NetworkVariable<Color>.SetDirty(Boolean)"
NetworkVariable<Color>.IsDirty()"
NetworkVariable<Color>.ResetDirty()"
NetworkVariable<Color>.CanClientRead(UInt64)"
NetworkVariable<Color>.WriteDelta(Stream)"
NetworkVariable<Color>.CanClientWrite(UInt64)"
NetworkVariable<Color>.ReadDelta(Stream, Boolean, UInt16, UInt16)"
NetworkVariable<Color>.SetNetworkBehaviour(NetworkBehaviour)"
NetworkVariable<Color>.ReadField(Stream, UInt16, UInt16)"
NetworkVariable<Color>.WriteField(Stream)"
NetworkVariable<Color>.GetChannel()"
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
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Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
Constructors#
NetworkVariableColor()#
Declaration#
NetworkVariableColor(NetworkVariableSettings)#
Declaration#
ParametersType | Name | Description |
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NetworkVariableSettings | settings |
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NetworkVariableColor(NetworkVariableSettings, Color)#
Declaration#
ParametersType | Name | Description |
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NetworkVariableSettings | settings | |
UnityEngine.Color | value |
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NetworkVariableColor(Color)#
Declaration#
ParametersType | Name | Description |
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UnityEngine.Color | value |
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ImplementsINetworkVariable