Used by NetworkSceneManager to determine if a server invoked scene event has started. The returned status is stored in the Unity.Netcode.SceneEventProgress.Status property. Note: This was formally known as SwitchSceneProgress which contained the . All s are now delivered by the OnSceneEvent event handler via the SceneEvent parameter.
|InternalNetcodeError||This is used for internal error notifications. If you receive this event then it is most likely due to a bug. If you receive this event repeatedly, then please open a GitHub issue with steps to replicate|
|InvalidSceneName||Returned if the scene name used with LoadScene(String, LoadSceneMode) or UnloadScene(Scene)is invalid|
|None||No scene event progress status can be used to initialize a variable that will be checked over time.|
|SceneEventInProgress||Returned if you try to start a new scene event before a previous one is finished|
|SceneFailedVerification||Server side: Returned if the VerifySceneBeforeLoading delegate handler returns false (i.e. scene is considered not valid/safe to load)|
|SceneNotLoaded||Returned if you try to unload a scene that was not yet loaded|
|Started||The scene event was successfully started|