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Unity.Netcode.PendingClient

A class representing a client that is currently in the process of connecting

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public class PendingClient

ClientId#

The ClientId of the client

Declaration#

public ulong ClientId { get; }

Property Value#

TypeDescription
System.UInt64

ConnectionState#

The state of the connection process for the client

Declaration#

public PendingClient.State ConnectionState { get; }

Property Value#

TypeDescription
PendingClient.State