Skip to main content

Unity.Netcode.NetworkSceneManager.OnSynchronizeDelegateHandler

Delegate declaration for the OnSynchronize event View Synchronize for more information

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate void OnSynchronizeDelegateHandler(ulong clientId);
Parameters#
TypeNameDescription
System.UInt64*clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)