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Unity.Netcode.NetworkSceneManager.OnSynchronizeCompleteDelegateHandler

Delegate declaration for the OnSynchronizeComplete event View SynchronizeComplete for more information

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate void OnSynchronizeCompleteDelegateHandler(ulong clientId);
Parameters#
TypeNameDescription
System.UInt64*clientIdthe client that completed this event