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Unity.Netcode.NetworkSceneManager.OnLoadDelegateHandler

Delegate declaration for the OnLoad event View Load for more information

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate void OnLoadDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode, AsyncOperation asyncOperation);
Parameters#
TypeNameDescription
System.UInt64*clientIdthe client that is processing this event (the server will receive all of these events for every client and itself)
System.String*sceneNamename of the scene being processed
LoadSceneMode*loadSceneModethe LoadSceneMode mode for the scene being loaded
AsyncOperation*asyncOperationthe associated that can be used for scene loading progress